> LOGIN News

Speaking Opportunities

Call for Speakers

LOGIN's goal is to continue to be the most informative technical conference in the industry. Now in our fourth year, we hope to achieve that goal with world-class speakers and information packed sessions, focusing entirely on developers and the challenges they face in our changing and expanding market.

LOGIN offers its speakers tremendous opportunities for exposure and recognition. Sessions will attract many technical professionals interested in learning from your expertise and experience. Speakers who are already well established can continue to build their reputation, sharing new expertise and strengthening their already popular presentations. LOGIN provides the following benefits to speakers:

  • Complimentary registration to the conference, exhibition, keynotes, and exhibit events. Speakers are generally responsible for their own travel and hotel accommodations.
  • Daily access to the exclusive Speaker/VIP Lounge.
  • Speaker listing and company reference in the conference program and conference web site.

We hope that you will be able to participate in this event and look forward to your submission.

Speaker Submission Process

Submitting a speaking proposal for LOGIN is a multi-step process. First, you should read and understand the acceptable session formats at LOGIN, documented in the LOGIN Speaker Guidelines. Next, complete the speaker information form to provide biographical information. This only needs to be done once, even if you are submitting multiple session proposals. Finally, you should complete the session proposal form for each of your proposed sessions.

Submission Steps

> Read the Speaker Guidelines
> Complete the Speaker Information Form
> Complete the Session Proposal Form

Top 5 tips for getting your proposal accepted at LOGIN

  1. Submit a proposal on one of the many identified areas of interest. The advisory board has put a good deal of thought identifying areas that we feel are relevant to attendees. If your proposal is the only one for an area we are interested in, it will have priority over all the proposals outside our identified topic ideas.
  2. Avoid any marketing slant in your proposals, particularly if you represent a service or technology vendor. LOGIN will host no sponsored or commercial sessions, and proposals which appear to be sales pitches in disguise will be rejected.
  3. Focus on areas of your expertise. The audience of LOGIN consists of experienced industry leaders who want to hear from experts. Avoid areas where you aren't experienced or recognized as an expert. Give stories about your own experiences, rather than theoretical ideas.
  4. Spend time writing a quality abstract. A poorly written or overly terse abstract indicates that you aren't willing to prepare in advance. The abstract is the most important part of your proposal and the basis on which it will be judged.
  5. Submit your proposal well before the February 14 deadline. By the end of the call for speakers, we will have selected many of the sessions already and your proposal will be competing with every other proposal for a shrinking number of speaker slots.

Have a question not answered here?

Send an email to speak@loginconference.com and we'll try to help.

Areas of Interest

Following is a list of topic areas of interest for LOGIN 2011. Topic guidelines are not all-inclusive or restrictive. All original and innovative submissions will be considered.

Please note that these are not meant as session titles to be parroted back to us; we're looking for you to relate your unique and individual experiences that will preferably relate to these interest areas. We prefer sessions covering your actual experience with the topic in question. We will select “X worked like this and didn’t work like that” sessions over “I think X will work like this” sessions. We prefer war stories over speculation, even if those war stories are a few years old.

Development

  • Applications for augmented reality in online game design
  • "Mainstream" versus "hardcore" debate; e.g., whether casual games and social games lead to less intelligent game design in the online game space
  • Using achievements and leaderboards for player retention
  • Strategies for integrating A/B testing for design in a live game
  • Which production processes work and which don't? How to know when to cut your losses.
  • Programming/design post-mortems that don't tell the typical what-when-wrong story.
  • Strategies for dealing with multiple branch live game development
  • Shardless game worlds - impact community cohesion
  • Scaling group encounters for arbitrary group sizes
  • Grouping strategies for new and elder players in MMO games
  • MMO technology failures
  • Data logging strategies - how much data is enough?
  • Developing for the cloud
  • Which "good" design ideas actually lead to lost players?
  • Which metrics are important for social games?
  • New strategies in leveraging social graphs

Business

  • Microtransaction strategies that work for social/web and for more traditional mmo games.
  • Transitioning from boxed to digital – numbers and lessons from a major publisher
  • Transition of revenue models to mobile monetization options (technical  and business considerations)
  • Carrier Billing. This is an emerging area with a lot of confusing messages and rhetoric
  • How to Make a hybrid model of FTP/Virtual Items and Subscriptions Work
  • Best Practices for Fraud/Chargeback Management…Prevention + Remediation
  • Monetizing games for children
  • Future monetization models - what should we be trying?

Platform/Sector

  • Unity vs Flash vs HTML 5
  • Android, iPhone, Windows 7 Mobile mobile online game development
  • Bringing social game elements to console games
  • Are web/social games as we know them nothing more than a fad?
  • The rise of independent game development in the social game/mobile marketplace

Legal

  • Roundup of frivolous claims/litigation abuse in the game space in recent years and why this is a superbly inefficient way to operate as an industry
  • EULAs, content licensing, and the diminishing role of the first sale doctrine (aka, changing the landscape of copyright/intellectual property from a "copy" model to an "access" model).
  • Labor issues in virtual worlds
  • Payment systems in virtual worlds; how to avoid becoming a bank
  • The tax man - how far will government go to tax in game transactions
  • How to pitch and still keep your secrets
  • Legislative action and video games; what's new and what's coming
  • FTC activity in the video games - social media rules
  • Maintaining NDAs and protecting trade secrets for MMOs and online games when acting entirely in an online, digitized environment

Submission Timeline

December 20, 2010

Call for speakers opens. Abstract submission begins.

February 14, 2011

Call for speakers end. No abstracts accepted after this date without prior approval.

February 27, 2011

Sessions selected and speakers notified.

May 16, 2011

Conference opens.

Submitting Abstracts

You will be able to submit abstracts via an online submission process.

> Read Speaker Guidelines
> Speaker Information Form
> Session Proposal Form


Need More Information?

View FAQs
View current agenda
Send us an email

This site and all contents copyright ©2011 Evergreen Events, Inc. All rights reserved.
LOGIN® is a registered trademark of Evergreen Events, Inc.